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  • Age Of Empires 2 Civilization Strengths And Weaknesses
    카테고리 없음 2020. 1. 24. 14:57
    Age Of Empires 2 Civilization Strengths And Weaknesses

    Contents StrengthsTarkans excels in razing buildings, making them a good raiding unit.Since they don't need to build houses they are great at rushing since the resources and time spent on houses can be diverted to building an army. Their unique unit, the, is fast and relatively tough cavalry unit that is great at destroying buildings and archers, making them effective raiders. They have effective cavalry since in addition to Tarkans they can build for heavy duty combat and Cavalry Archers for quick ranged support. Are cheaper than normal for the Huns, so they will likely make up a large part of a Hunnic army. Their are more accurate than those of other civilizations, which aids them in destroying enemy buildings or siege weapons from a distance. The Huns' faster stables allow them to replace lost Paladins faster.WeaknessesTheir infantry are weaker as they lack the and upgrades. In addition their siege weapons are somewhat lacking, missing the and upgrades.

    1. Age Of Empires Best Civilization
    2. Age Of Empires 2 Civilization Strengths And Weaknesses And Issues

    They are geared purely for offense. They have a pitiful defense that can be easily broken as they lack,. As such players should not spend resources on building defensive structures. Instead they should spend them on more units to constantly attack the enemy so they won't have the chance to attack in the first place.They are short of gunpowder units, having only (which is removed in ),. Such situation would likely put the Huns in great disadvantage in facing a civilization with other gunpowder units. Being unable to research would mean that the Huns can never convert any enemy.

    Age of Empires II: HD Edition. Strengths/weaknesses of units I remember 15 years ago or whenever I bought AOE 2 and the Conquerors expansion, a booklet was given with it that showed each unit and its strengths and weaknesses. Is this booklet still published, and what about for the latest two expansions?

    Being the only Old World civilization missing the in the Forgotten expansion is a critical weakness in maps where water is common, as this causes naval invasions to be much more difficult. If an opponent builds a large number of towers near a shore a naval attack is almost impossible.While the Huns remain viable in the late game, they are generally very predictable as their only strong Imperial Age units are Paladins, Trebuchets. This lack of flexibility in their army composition can easily put them at a disadvantage.StrategyHuns are easily one of the most dangerous civilizations in the game, but they are also one of the hardest to use right. Due to not needing houses they have a more flexible start, and can boom without worrying about population blocks. They can easily fulfill most early game strategies, but become less versatile in the Imperial Age, so ending the game quickly is important.Huns can do standard Dark Age rushing (drushing) and Feudal Age rushing (flushing). However, they are at their strongest in the Castle Age.

    Their cheap and powerful Cavalry Archers make for devastating raiders, with the range of an Archer and speed and durability of a Scout in one package. Due to their cost reduction, Huns can easily flood the opponent with Cavalry Archers and barely lose any. If micromanaged effectively a group of six to ten Cavalry Archers is nearly invincible if the foe is in the start of the Castle Age or end of the Feudal Age. So a the player must watch out for large numbers of Knights though, and keep Spears or Knights handy just in case.In the Imperial Age, Huns mostly rely on Heavy Cavalry Archers and Paladins.

    Hunnic Trebuchets are more accurate, making them a good go-to Siege weapon.Strategy changes inThe Huns' new unique tech, allows them to create Tarkans at the. This synergizes with their team bonus (Stables work 20% faster), meaning that the player can rapidly churn out large numbers of Tarkans.The cost bonus for their cavalry archers was reduced due to game balance issues. In addition, and have been removed.Strategy changes inMarauders technology costs 200 less wood, making it easier for players to spawn Tarkans.AlliancesHuns are extremely good in team battles, due to the ' ability to keep several different foes in check at once, if micromanaged well.

    CivilizationAge Of Empires 2 Civilization Strengths And Weaknesses

    Age Of Empires Best Civilization

    They should play in the frontline position, since they are great rushers, and this will help the team keep pressure on the enemy.The Hunnic team bonus (20% faster stables) is helpful for all civilizations that have buffs for the Stable units (, and ). This includes the, and all Southeast Asian civilizations introduced in (for that allow them to produce quicker), as well as cavalry (horsemen and elephant mahouts alike) with upgrade.An allied player is useful for Huns, because the can fill their infantry weakness. The speed of Condottieri allows them to keep up with the cavalry. They are suitable for repelling enemy, and even.The Hunnic knight line benefits from the Frank and Persian team bonuses. The Mongol team bonus also synergizes nicely, bringing the Light Cavalry more line of sight. This is especially helpful in a combined Cavalry Archer/Light Cavalry rush. The team bonus (20% faster archer range) also aids the Huns' Cavalry Archer production.The Berber team bonus ( available at archery range) is great for the Huns, because it provides them with a fast ranged support unit (also with full set of archer-related techs open for them) that they get at a discount.

    If allied with them, Hunnic castles can also amass and accuracy-enhanced quicker once received upgrade.Compared advantages and disadvantages Advantages vs other civilizations. The Huns' cavalry is considered to be one of the strongest in the game, as they have access to every key technology for their cavalry units (such as the Paladin and Hussar upgrade) except for Camels and Battle Elephants.

    As such, they have a significant advantage over civilizations that rely on archers (Mayans, Ethiopians, and Britons) and civilization with weaker cavalry (Britons, Koreans, Ethiopians, Byzantines, and Malay), thanks to their team bonus that allows their Stables to upgrade and train their cavalry units faster, and a strong early game economic bonus. The Huns are one of the few civilizations that can go for a cavalry archer rush, since their cavalry archers are cheaper (other civilizations that can go for such strategy includes the Mongols, Magyars, and the Vietnamese).

    Age Of Empires 2 Civilization Strengths And Weaknesses And Issues

    As such, the Huns can effectively counter slow-moving units such as Champions, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.

    Age Of Empires 2 Civilization Strengths And Weaknesses
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